

Level 1 Formations cost 60 points, Level 2 Formations cost 120 points, and Level 3 cost 180, which is also the maximum the player can hold. The cost to use a Formation is determined by the level. The player also receives a point every second. If both opposing formations are at an equal level, both are canceled out.įormations can only be used if the player has enough points, and if the player has the Formation in his or her inventory (This is shown by an icon.) If the player uses Formation, then the Formation is used up out of their inventory. If a Formation is of a weaker category it loses a level, and if it's at a weaker level is canceled out. Additionally, Formations cancel each other out on the higher leveled, and a triangle of weaknesses: Attack < Defense < Speed < Attack. They are divided into three different levels, and three different categories: Attack, Defense, and Speed. Formations are fundamentally stat-boosts that the player deploys to help his or her troops. Influence is decided by the bases the player owns in the area, if the road is light blue, he or she has a better chance at capturing them at higher troop numbers, and if the map is dark blue the player can almost certainly capture them, and vice versa for their troops in their area.Īnother change to the battle field is the addition of formations. Generals are captured if they are defeated when they have a red "halo" around them, these halos appear depending on their remaining troops and the influence the player has on the map. After the battle, any captured officer may be kept on either side. Generals also may not die when defeated, they may return to the battlefield if the enemy have enough points for them (seen at the top of the screen, under a tetris-like shape), or unless they are captured.

The player can give commands to the generals under them, and also recognize patterns as orders on the opposing side. Generals are able to follow orders such as attacking or defending bases. Successful base captures turns the corresponding icon blue on the map.Īnother change in the battle system is the general system. Alternatively the player can stay and capture the base. Bases are taken by taking out all generals and base captains in a given area, and stationing one of the player's generals there. Neither options are available unless players take over the bases in a line from their main camp to their opponent's. Victory conditions for winning a battle are to either to kill the commander or take the enemy main camp. Bases are groups on the map that appear red (enemies), blue (allies), or gray (neutral) and effect the dynamics of the map. In Samurai Warriors 2: Empires, the main concern of the battlefield is not generals but rather bases.
